NetDriver Calculators and Data

Compiled and coded by Carrow8993

Training Calculator

Inputs
Values
Stage
Bond
Arrow
Food
Stat
Results
Session Value
Stat Gain
Training %
-Bond, Arrow, and Food bonuses are all additive
-Yet to test negative bond penalties
-Anomalous Meat assumes Mutant
-Judgemental Lemons effect is decreased by CMs
-Lucky Apple not listed due to random factor (yet to be fully solved)
-Solar/Lunar mushrooms not listed due to inability to activate training bonus

Training Caps by Stage

Stage Training Cap Fully Trained Starting %
Baby 1
12.5
-
Baby 2
31
40.3
Child
87.5
35.4
Adult
162.5
53.8
Perfect
350
46.4
-Training Cap is in session values, i.e. 1.0 is an unmodified single arrow training
-Fully Trained Starting % is the training % the stage starts with if the previous stage was trained to 100%
-Multiply training cap by 2 to see max ATK/SPD that can be trained each stage

Arrow Values

Bond Range
Double Arrow Boost
None/Single Arrow Boost
Chance of +Arrows
Chance of 1/2 Fatigue
0-49
50-90
0.1
91-99
100
0.2
0.1
-Have not tested negative bond, likely training penalty and more red arrows

Arrow Values

Arrow Type
Session Value
Actual Stat Gain
None
0.75
1.5 ATK/SPD, ~1.95% HP
Single
1.0
2.0 ATK/SPD, ~2.6% HP
Double
1.25
2.5 ATK/SPD, ~3.25% HP
Red
0
0
-Trained HP gained is a percent of the base HP
-Hitting 4 single arrows in a row gives 2 bond
-Hitting 4 double arrows in a row gives 4 bond
-Hitting a red arrow gives -5 bond and resets the previous counters

Food Values

Food
Session Value
Actual Stat Gain
Note
Anomaly Meat
1.0
2 ATK/SPD, ~2.6% HP
Values listed for Mutants only, half for others
Carrot
0.5
1 ATK/SPD, ~1.3% HP
-
Chaos Mushroom
2.0
4.0 ATK/SPD, ~5.2% HP
Adds 1 double arrow and 1 CM
Devil Fruit
2.0
4.0 ATK/SPD, ~5.2% HP
Adds 1 double arrow and 7 red arrows. Values for matching stat only
Judgemental Lemon (Baby 1 & 2)
0
0
+5 Bond
Judgemental Lemon (Child)
1.0
2 ATK/SPD, ~2.6% HP
CMs reduce boost
Judgemental Lemon (Adult)
1.25
2.5 ATK/SPD, ~3.25% HP
CMs reduce boost
Judgemental Lemon (Perfect)
1.5
3 ATK/SPD, ~3.9% HP
CMs reduce boost
Lucky Apple
-0.75 to 2.0
-
Random. Does not reduce training session below 0%
Lunar Mushroom
0
0
Removes 3 red arrows
Miraculous Tomato
1.0
2 ATK/SPD, ~2.6% HP
Adds 1 double arrow
Solar Mushroom
0
0
Adds 2 double arrows
Sports Drink
0
0
Removes 1 red arrow
Vegetable
0
0
Adds 1 double arrow
-Listed session values and stat gains are before arrow effect granted by food
-Poop and Crystal Acorns are boosted by training food
-Solar/Lunar mushrooms are supposed to provide a training boost, but either bugged or too specific to identify after extensive testing