NetDriver Calculators and Data

Compiled and coded by Carrow8993

Training Calculator

Inputs
Values
Stage
Bond
Arrow
Food
Stat
Results
Session Value
Stat Gain
Training %
-Bond, Arrow, and Food bonuses are all additive
-Solar/Lunar mushrooms assume correct server hour is used, UTC-3 (ARG)
-Anomalous Meat assumes Mutant
-Judgemental Lemons effect is decreased by CMs, assumes 0
-Lucky Apple not listed due to random factor (yet to be fully solved)
-Yet to test negative bond penalties
Target Training Calculator
Calculate how many training sessions you need to hit your target training!
Utilizes stage and session values from above calculator, use that one first.
Current Training %
Target Training %
Session Count*
*rounded up

Training Caps by Stage

Stage Training Cap Fully Trained Starting %
Baby 1
12.5
-
Baby 2
31
40.3
Child
87.5
35.4
Adult
162.5
53.8
Perfect
350
46.4
-Training Cap is in session values, i.e. 1.0 is an unmodified single arrow training
-Fully Trained Starting % is the training % the stage starts with if the previous stage was trained to 100%
-Multiply training cap by 2 to see max ATK/SPD that can be trained each stage

Arrow Values

Bond Range
Double Arrow Boost
None/Single Arrow Boost
Chance of +Arrows
Chance of 1/2 Fatigue
0-49
50-90
0.1
91-99
100
0.2
0.1
-Have not tested negative bond, likely training penalty and more red arrows

Arrow Values

Arrow Type
Session Value
Actual Stat Gain
None
0.75
1.5 ATK/SPD, ~1.95% HP
Single
1.0
2.0 ATK/SPD, ~2.6% HP
Double
1.25
2.5 ATK/SPD, ~3.25% HP
Red
0
0
-Trained HP gained is a percent of the base HP
-Hitting 4 single arrows in a row gives 2 bond
-Hitting 4 double arrows in a row gives 4 bond
-Hitting a red arrow gives -5 bond and resets the previous counters

Food Values

Food
Session Value
Actual Stat Gain
Note
Anomaly Meat
1.0
2 ATK/SPD, ~2.6% HP
Values listed for Mutants only, half for others
Carrot
0.5
1 ATK/SPD, ~1.3% HP
-
Chaos Mushroom
2.0
4.0 ATK/SPD, ~5.2% HP
Adds 1 double arrow and 1 CM
Devil Fruit
2.0
4.0 ATK/SPD, ~5.2% HP
Adds 1 double arrow and 7 red arrows. Values for matching stat only
Judgemental Lemon (Baby 1 & 2)
0
0
+5 Bond
Judgemental Lemon (Child)
1.0
2 ATK/SPD, ~2.6% HP
CMs reduce boost
Judgemental Lemon (Adult)
1.25
2.5 ATK/SPD, ~3.25% HP
CMs reduce boost
Judgemental Lemon (Perfect)
1.5
3 ATK/SPD, ~3.9% HP
CMs reduce boost
Lucky Apple
-0.75 to 2.0
-
Random. Does not reduce training session below 0%
Lunar Mushroom
2.0
0
Removes 3 red arrows at correct time. Gives training boost between 0000-0100 server time
Mega-Carrot
0.5
1 ATK/SPD, ~1.3% HP
Active for three training sessions.
Mega-Vegetable
0
0
Adds 1 double arrow. Active for three training sessions.
Miraculous Tomato
1.0
2 ATK/SPD, ~2.6% HP
Adds 1 double arrow
Solar Mushroom
2
0
Adds 2 double arrows correct time. Gives training boost between 1200-1300 server time
Sports Drink
0
0
Prevents hunger loss from training and removes 1 red arrow twice.
Vegetable
0
0
Adds 1 double arrow
-Listed session values and stat gains are before arrow effect granted by food
-Solar/Lunar mushrooms are supposed to provide a training boost, but either bugged or too specific to identify after extensive testing