Drivers and colors |
The colors of the Drivers indicate different approaches: Red for stat changes, yellow for Driver order, green for breeding, and blue for interactions with other Drivers. There are also other Drivers with unclear functions. |
Driver sets |
Drivers are divided into sets, with web, store, and evolved Digimon Drivers being distinct. Rarer Drivers are generally better. |
Fatigue |
Digimon fatigue limits actions. Time management is crucial before pausing or closing the game. |
Mutants |
Mutant Digimon, like Numemon, have hidden potential and can achieve surprising forms. |
Adaptability |
Players must adapt to available resources and "make do with what you have." |
Strategies |
Driver synergies can be powerful, but their frequent breaking makes consistent execution difficult. |
Drivers |
Drivers are essential for Digimon growth, but they are hard to obtain and break easily. |
Freedom |
Evolution requirements are flexible, including stats, weight, and bond, but specific information is limited. |
Maximization |
Reaching maximum training levels is challenging, and the methods used by top players are unclear. |
Innate Power |
Digimon have innate power values based on their species, which vary between individuals. |
Genetics |
Digimon inherit stats from their parents, and their Innate Power influences this inheritance. |
Life cycle |
Digimon have a life cycle of birth, growth, evolution, death, and rebirth. Evolution extends their lifespan. |
Hidden evolutions |
Side Evolutions allow Digimon to evolve at their current stage, increasing lifespan. Requirements and eligible Digimon are unknown. |
Stealth battles |
Digimon remain connected to the server when the game is closed and can be attacked. Preparation is crucial before closing the game. |
Crushing defeat |
Defeated Digimon with very low negative health suffer injuries or sickness. |
Terminal virus |
Certain conditions can cause Digimon to become terminally ill until death or evolution. |
Illness |
Medicine is essential for treating Digimon sickness, as untreated sickness is often fatal. |
Injuries |
Bandages are necessary for treating injuries sustained in online battles. |
Bond |
Digimon bond is affected by treatment and impacts stats, evolutions, and training. |
Special condition |
Some Digimon have special evolution conditions, such as Tyranomon's balanced stats. |
Farm |
The farm is a resource-gathering alternative, providing food over time. |
Shop |
The shop's inventory and prices vary over time, and it closes for restocking. |
Winrate |
Winrate is tied to evolution; failing to meet winrate requirements prevents evolution. |
Battles |
Battles are essential for Digimon growth. |
Training |
Balancing training and battles is important for Digimon development. |
Feeding |
Different foods affect weight, training, bond, and mistakes, requiring experimentation to understand their effects. |